blob: ede3083b814f851fef0fbcc6f91751844111ae47 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_3e0dc4() {
int2 arg_1 = (1).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
RWTexture2DArray<float4> v = arg_0;
int2 v_1 = arg_1;
float4 v_2 = arg_3;
v[int3(v_1, int(arg_2))] = v_2;
}
void fragment_main() {
textureStore_3e0dc4();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3e0dc4();
}