blob: 0e7a9eab03a1473375ef2d524b71877cce0c3c11 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_486500() {
uint3 arg_1 = (1u).xxx;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_486500();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_486500();
}