blob: f20f38bab9ed4000bc99044bef094c6cd893f664 [file] [log] [blame]
#version 460
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
vec4 textureLoad_bdc67a() {
vec4 res = imageLoad(arg_0, ivec3(uvec3(uvec2(1u), uint(1))));
return res;
}
void fragment_main() {
prevent_dce.inner = textureLoad_bdc67a();
}
void main() {
fragment_main();
return;
}
#version 460
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
vec4 textureLoad_bdc67a() {
vec4 res = imageLoad(arg_0, ivec3(uvec3(uvec2(1u), uint(1))));
return res;
}
void compute_main() {
prevent_dce.inner = textureLoad_bdc67a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}