| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| uvec4 tint_first_leading_bit(uvec4 v) { |
| uvec4 x = v; |
| uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u)))); |
| x = (x >> b16); |
| uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u)))); |
| x = (x >> b8); |
| uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u)))); |
| x = (x >> b4); |
| uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u)))); |
| x = (x >> b2); |
| uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u)))); |
| uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u))); |
| return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uvec4 inner; |
| } prevent_dce; |
| |
| uvec4 firstLeadingBit_000ff3() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 res = tint_first_leading_bit(arg_0); |
| return res; |
| } |
| |
| struct VertexOutput { |
| vec4 pos; |
| uvec4 prevent_dce; |
| }; |
| |
| void fragment_main() { |
| prevent_dce.inner = firstLeadingBit_000ff3(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| uvec4 tint_first_leading_bit(uvec4 v) { |
| uvec4 x = v; |
| uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u)))); |
| x = (x >> b16); |
| uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u)))); |
| x = (x >> b8); |
| uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u)))); |
| x = (x >> b4); |
| uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u)))); |
| x = (x >> b2); |
| uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u)))); |
| uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u))); |
| return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uvec4 inner; |
| } prevent_dce; |
| |
| uvec4 firstLeadingBit_000ff3() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 res = tint_first_leading_bit(arg_0); |
| return res; |
| } |
| |
| struct VertexOutput { |
| vec4 pos; |
| uvec4 prevent_dce; |
| }; |
| |
| void compute_main() { |
| prevent_dce.inner = firstLeadingBit_000ff3(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| #version 310 es |
| |
| uvec4 tint_first_leading_bit(uvec4 v) { |
| uvec4 x = v; |
| uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u)))); |
| x = (x >> b16); |
| uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u)))); |
| x = (x >> b8); |
| uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u)))); |
| x = (x >> b4); |
| uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u)))); |
| x = (x >> b2); |
| uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u)))); |
| uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u))); |
| return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| layout(location = 0) flat out uvec4 prevent_dce_1; |
| uvec4 firstLeadingBit_000ff3() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 res = tint_first_leading_bit(arg_0); |
| return res; |
| } |
| |
| struct VertexOutput { |
| vec4 pos; |
| uvec4 prevent_dce; |
| }; |
| |
| VertexOutput vertex_main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), uvec4(0u, 0u, 0u, 0u)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = firstLeadingBit_000ff3(); |
| return tint_symbol; |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| VertexOutput inner_result = vertex_main(); |
| gl_Position = inner_result.pos; |
| prevent_dce_1 = inner_result.prevent_dce; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |