#include <metal_stdlib> | |
using namespace metal; | |
float fwidthCoarse_159c8a() { | |
float arg_0 = 1.0f; | |
float res = fwidth(arg_0); | |
return res; | |
} | |
fragment void fragment_main(device float* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = fwidthCoarse_159c8a(); | |
return; | |
} | |