| enable f16; |
| |
| @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f16>; |
| |
| fn smoothstep_c43ebd() -> vec4<f16> { |
| var arg_0 = vec4<f16>(2.0h); |
| var arg_1 = vec4<f16>(4.0h); |
| var arg_2 = vec4<f16>(3.0h); |
| var res : vec4<f16> = smoothstep(arg_0, arg_1, arg_2); |
| return res; |
| } |
| |
| @fragment |
| fn fragment_main() { |
| prevent_dce = smoothstep_c43ebd(); |
| } |
| |
| @compute @workgroup_size(1) |
| fn compute_main() { |
| prevent_dce = smoothstep_c43ebd(); |
| } |
| |
| struct VertexOutput { |
| @builtin(position) |
| pos : vec4<f32>, |
| @location(0) @interpolate(flat) |
| prevent_dce : vec4<f16>, |
| } |
| |
| @vertex |
| fn vertex_main() -> VertexOutput { |
| var out : VertexOutput; |
| out.pos = vec4<f32>(); |
| out.prevent_dce = smoothstep_c43ebd(); |
| return out; |
| } |