| @group(1) @binding(0) var arg_0 : texture_storage_2d<rgba16uint, read_write>; | |
| fn textureStore_03e7a0() { | |
| textureStore(arg_0, vec2<i32>(1i), vec4<u32>(1u)); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_03e7a0(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_03e7a0(); | |
| } |