| #version 460 | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, r8) uniform highp writeonly image3D arg_0; | |
| void textureStore_1a264d() { | |
| imageStore(arg_0, ivec3(1), vec4(1.0f)); | |
| } | |
| void main() { | |
| textureStore_1a264d(); | |
| } | |
| #version 460 | |
| layout(binding = 0, r8) uniform highp writeonly image3D arg_0; | |
| void textureStore_1a264d() { | |
| imageStore(arg_0, ivec3(1), vec4(1.0f)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| textureStore_1a264d(); | |
| } |