| #version 460 | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0; | |
| void textureStore_83bcc1() { | |
| imageStore(arg_0, ivec2(1, 0), uvec4(1u)); | |
| } | |
| void main() { | |
| textureStore_83bcc1(); | |
| } | |
| #version 460 | |
| layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0; | |
| void textureStore_83bcc1() { | |
| imageStore(arg_0, ivec2(1, 0), uvec4(1u)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| textureStore_83bcc1(); | |
| } |