| @group(1) @binding(0) var arg_0 : texture_storage_3d<rgba32uint, write>; | |
| fn textureStore_d4aa95() { | |
| textureStore(arg_0, vec3<u32>(1u), vec4<u32>(1u)); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_d4aa95(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_d4aa95(); | |
| } |