blob: 3e90d357f8929938e388c8b494eeb88842be3ac3 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_0dff6c() {
float res = arg_0.Sample(arg_1, (1.0f).xx, (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_0dff6c()));
}