blob: 81f84524e32b4b564e456f54f1f4b98c7e4253ad [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_3b50bd() {
float4 res = arg_0.Sample(arg_1, (1.0f).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_3b50bd()));
}