blob: bee70e2356167adfc5988d42f53a58dbc7dbaed4 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_4dd1bf() {
float4 res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(int(1))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_4dd1bf()));
}