blob: b72dacb969449dbe1b9761ba6e031d936b12d126 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : f32;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_60bf45() -> f32 {
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f), 1i, vec2<i32>(1i));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureSample_60bf45();
}