blob: f45e45760cccfa8fd32ce3e9c2b4f9b6032314b6 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_7e9ffd() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(int(1))));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_7e9ffd()));
}