blob: 5c4956713cc5da6fc29a9cf8919eef018b60731d [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_85c4ba() {
float4 res = arg_0.Sample(arg_1, (1.0f).xx, (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_85c4ba()));
}