blob: f014bde0246b83f2d00e11746f53464e282601f4 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_ea7030() {
float res = arg_0.Sample(arg_1, (1.0f).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_ea7030()));
}