blob: 3f4395eba8d5ffe40ec25a4f3a32c96ce3d6edff [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_1c707e() {
float4 res = arg_0.SampleBias(arg_1, float3((1.0f).xx, float(1u)), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_1c707e()));
return;
}