blob: 12104ea3db2e86d8b8004c7b70b9a5beba7f04d3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureSampleBias_53b9f7(texturecube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float3(1.0f), bias(1.0f));
return res;
}
fragment void fragment_main(device float4* tint_symbol_2 [[buffer(0)]], texturecube<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSampleBias_53b9f7(tint_symbol_3, tint_symbol_4);
return;
}