blob: d5289e18f7977331697629bedfa8290169eae191 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_594824() {
float4 res = arg_0.SampleBias(arg_1, (1.0f).xxx, 1.0f, (int(1)).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_594824()));
}