blob: 3035a60a9caa7155166944a996d6c485d938709e [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
uniform highp sampler2D arg_0_arg_1;
vec4 textureSampleBias_6a9113() {
vec4 res = texture(arg_0_arg_1, vec2(1.0f), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.inner = textureSampleBias_6a9113();
}
void main() {
fragment_main();
return;
}