blob: 32690b52e1d85795ee78f31d3eece0ad04ac9bdb [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_6a9113() {
float4 res = arg_0.SampleBias(arg_1, (1.0f).xx, 1.0f);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_6a9113()));
}