blob: a7f90f1ce2fb709bf6f577985bf2d07081523bcd [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_80e579() {
float4 res = arg_0.SampleBias(arg_1, float3((1.0f).xx, float(int(1))), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_80e579()));
}