#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
vec4 tint_symbol; | |
} v; | |
uniform highp sampler2DArray arg_0_arg_1; | |
vec4 textureSampleBias_9dbb51() { | |
vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1), 1.0f); | |
return res; | |
} | |
void main() { | |
v.tint_symbol = textureSampleBias_9dbb51(); | |
} |