blob: e86a1ebf7ca01beb1cd59a97f56ee6639e7f8b3a [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_a161cf() {
float4 res = arg_0.SampleBias(arg_1, (1.0f).xx, 1.0f, int2((1).xx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_a161cf()));
return;
}