blob: 6ea343471c31361aa8e63e46d9802083a7e0216d [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp sampler2D arg_0_arg_1;
vec4 textureSampleBias_a161cf() {
vec4 res = textureOffset(arg_0_arg_1, vec2(1.0f), ivec2(1), 1.0f);
return res;
}
void main() {
v.tint_symbol = textureSampleBias_a161cf();
}