blob: 82a143ffb9b7b0b814e657d2c0db9caa9e7f3ca2 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_c6953d() {
float4 res = arg_0.SampleBias(arg_1, float4((1.0f).xxx, float(1u)), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_c6953d()));
}