blob: d9a86ebfe54d6a1b9b394eccce323bef2eebabbd [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_eed7c4() {
float4 res = arg_0.SampleBias(arg_1, float4((1.0f).xxx, float(1)), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_eed7c4()));
return;
}