| struct VertexOutput { |
| float4 pos; |
| float prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation float VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| float tint_bitcast_from_f16(vector<float16_t, 2> src) { |
| uint2 r = f32tof16(float2(src)); |
| return asfloat(((r.x & 65535u) | ((r.y & 65535u) << 16u))); |
| } |
| |
| float bitcast_23c8bd() { |
| vector<float16_t, 2> arg_0 = (float16_t(1.0h)).xx; |
| float res = tint_bitcast_from_f16(arg_0); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, asuint(bitcast_23c8bd())); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, asuint(bitcast_23c8bd())); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = bitcast_23c8bd(); |
| VertexOutput v = tint_symbol; |
| return v; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_1 = vertex_main_inner(); |
| VertexOutput v_2 = v_1; |
| VertexOutput v_3 = v_1; |
| vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos}; |
| return v_4; |
| } |
| |