| struct VertexOutput { |
| float4 pos; |
| vector<float16_t, 2> prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation vector<float16_t, 2> VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| vector<float16_t, 2> tint_bitcast_to_f16(int src) { |
| uint v = asuint(src); |
| float t_low = f16tof32((v & 65535u)); |
| float t_high = f16tof32(((v >> 16u) & 65535u)); |
| float16_t v_1 = float16_t(t_low); |
| return vector<float16_t, 2>(v_1, float16_t(t_high)); |
| } |
| |
| vector<float16_t, 2> bitcast_674557() { |
| int arg_0 = int(1); |
| vector<float16_t, 2> res = tint_bitcast_to_f16(arg_0); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store<vector<float16_t, 2> >(0u, bitcast_674557()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store<vector<float16_t, 2> >(0u, bitcast_674557()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = bitcast_674557(); |
| VertexOutput v_2 = tint_symbol; |
| return v_2; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_3 = vertex_main_inner(); |
| VertexOutput v_4 = v_3; |
| VertexOutput v_5 = v_3; |
| vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos}; |
| return v_6; |
| } |
| |