| vector<float16_t, 4> tint_bitcast_to_f16(int2 src) { |
| uint2 v = asuint(src); |
| float2 t_low = f16tof32(v & 0xffff); |
| float2 t_high = f16tof32((v >> 16) & 0xffff); |
| return vector<float16_t, 4>(t_low.x, t_high.x, t_low.y, t_high.y); |
| } |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| |
| vector<float16_t, 4> bitcast_71c92a() { |
| int2 arg_0 = (1).xx; |
| vector<float16_t, 4> res = tint_bitcast_to_f16(arg_0); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store<vector<float16_t, 4> >(0u, bitcast_71c92a()); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store<vector<float16_t, 4> >(0u, bitcast_71c92a()); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| vector<float16_t, 4> prevent_dce; |
| }; |
| struct tint_symbol_1 { |
| nointerpolation vector<float16_t, 4> prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = bitcast_71c92a(); |
| return tint_symbol; |
| } |
| |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |