blob: 210ac9fa784f449fc332b11ffda929cce9416ce7 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
f16vec4 tint_symbol;
} v;
f16vec4 tint_bitcast_to_f16(uvec2 src) {
uvec2 v_1 = uvec2(src);
f16vec2 v_2 = unpackFloat2x16(v_1.x);
return f16vec4(v_2, unpackFloat2x16(v_1.y));
}
f16vec4 bitcast_bc3994() {
uvec2 arg_0 = uvec2(1u);
f16vec4 res = tint_bitcast_to_f16(arg_0);
return res;
}
void main() {
v.tint_symbol = bitcast_bc3994();
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
f16vec4 tint_symbol;
} v;
f16vec4 tint_bitcast_to_f16(uvec2 src) {
uvec2 v_1 = uvec2(src);
f16vec2 v_2 = unpackFloat2x16(v_1.x);
return f16vec4(v_2, unpackFloat2x16(v_1.y));
}
f16vec4 bitcast_bc3994() {
uvec2 arg_0 = uvec2(1u);
f16vec4 res = tint_bitcast_to_f16(arg_0);
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = bitcast_bc3994();
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct VertexOutput {
vec4 pos;
f16vec4 prevent_dce;
};
layout(location = 0) flat out f16vec4 vertex_main_loc0_Output;
f16vec4 tint_bitcast_to_f16(uvec2 src) {
uvec2 v = uvec2(src);
f16vec2 v_1 = unpackFloat2x16(v.x);
return f16vec4(v_1, unpackFloat2x16(v.y));
}
f16vec4 bitcast_bc3994() {
uvec2 arg_0 = uvec2(1u);
f16vec4 res = tint_bitcast_to_f16(arg_0);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), f16vec4(0.0hf));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = bitcast_bc3994();
return tint_symbol;
}
void main() {
VertexOutput v_2 = vertex_main_inner();
gl_Position = v_2.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}