blob: b48c72ba1272d2c38ce81d4e022f7a73d85367db [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint extractBits_ce81f8() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v = arg_0;
uint v_1 = arg_2;
uint v_2 = min(arg_1, 32u);
uint v_3 = (32u - min(32u, (v_2 + v_1)));
uint v_4 = (((v_3 < 32u)) ? ((v << uint(v_3))) : (0u));
uint res = ((((v_3 + v_2) < 32u)) ? ((v_4 >> uint((v_3 + v_2)))) : (((v_4 >> 31u) >> 1u)));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, extractBits_ce81f8());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, extractBits_ce81f8());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = extractBits_ce81f8();
VertexOutput v_5 = tint_symbol;
return v_5;
}
vertex_main_outputs vertex_main() {
VertexOutput v_6 = vertex_main_inner();
VertexOutput v_7 = v_6;
VertexOutput v_8 = v_6;
vertex_main_outputs v_9 = {v_8.prevent_dce, v_7.pos};
return v_9;
}