blob: 523d60fc4aa262c2d31353dbf577097c2839d6eb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint4 tint_first_leading_bit(uint4 v) {
uint4 x = v;
uint4 const b16 = select(uint4(0u), uint4(16u), bool4((x & uint4(4294901760u))));
x = (x >> b16);
uint4 const b8 = select(uint4(0u), uint4(8u), bool4((x & uint4(65280u))));
x = (x >> b8);
uint4 const b4 = select(uint4(0u), uint4(4u), bool4((x & uint4(240u))));
x = (x >> b4);
uint4 const b2 = select(uint4(0u), uint4(2u), bool4((x & uint4(12u))));
x = (x >> b2);
uint4 const b1 = select(uint4(0u), uint4(1u), bool4((x & uint4(2u))));
uint4 const is_zero = select(uint4(0u), uint4(4294967295u), (x == uint4(0u)));
return uint4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
uint4 firstLeadingBit_000ff3() {
uint4 arg_0 = uint4(1u);
uint4 res = tint_first_leading_bit(arg_0);
return res;
}
fragment void fragment_main(device uint4* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol_1) = firstLeadingBit_000ff3();
return;
}
kernel void compute_main(device uint4* tint_symbol_2 [[buffer(0)]]) {
*(tint_symbol_2) = firstLeadingBit_000ff3();
return;
}
struct VertexOutput {
float4 pos;
uint4 prevent_dce;
};
struct tint_symbol {
uint4 prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = firstLeadingBit_000ff3();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}