blob: 059153f3f3e28bd806f3ab1d69f2261a721e8283 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
int tint_first_leading_bit(int v) {
uint x = mix(uint(v), uint(~(v)), (v < 0));
uint b16 = mix(0u, 16u, bool((x & 4294901760u)));
x = (x >> b16);
uint b8 = mix(0u, 8u, bool((x & 65280u)));
x = (x >> b8);
uint b4 = mix(0u, 4u, bool((x & 240u)));
x = (x >> b4);
uint b2 = mix(0u, 2u, bool((x & 12u)));
x = (x >> b2);
uint b1 = mix(0u, 1u, bool((x & 2u)));
uint is_zero = mix(0u, 4294967295u, (x == 0u));
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
int inner;
} prevent_dce;
int firstLeadingBit_57a1a3() {
int arg_0 = 1;
int res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
int prevent_dce;
};
void fragment_main() {
prevent_dce.inner = firstLeadingBit_57a1a3();
}
void main() {
fragment_main();
return;
}
#version 310 es
int tint_first_leading_bit(int v) {
uint x = mix(uint(v), uint(~(v)), (v < 0));
uint b16 = mix(0u, 16u, bool((x & 4294901760u)));
x = (x >> b16);
uint b8 = mix(0u, 8u, bool((x & 65280u)));
x = (x >> b8);
uint b4 = mix(0u, 4u, bool((x & 240u)));
x = (x >> b4);
uint b2 = mix(0u, 2u, bool((x & 12u)));
x = (x >> b2);
uint b1 = mix(0u, 1u, bool((x & 2u)));
uint is_zero = mix(0u, 4294967295u, (x == 0u));
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
int inner;
} prevent_dce;
int firstLeadingBit_57a1a3() {
int arg_0 = 1;
int res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
int prevent_dce;
};
void compute_main() {
prevent_dce.inner = firstLeadingBit_57a1a3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
#version 310 es
int tint_first_leading_bit(int v) {
uint x = mix(uint(v), uint(~(v)), (v < 0));
uint b16 = mix(0u, 16u, bool((x & 4294901760u)));
x = (x >> b16);
uint b8 = mix(0u, 8u, bool((x & 65280u)));
x = (x >> b8);
uint b4 = mix(0u, 4u, bool((x & 240u)));
x = (x >> b4);
uint b2 = mix(0u, 2u, bool((x & 12u)));
x = (x >> b2);
uint b1 = mix(0u, 1u, bool((x & 2u)));
uint is_zero = mix(0u, 4294967295u, (x == 0u));
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(location = 0) flat out int prevent_dce_1;
int firstLeadingBit_57a1a3() {
int arg_0 = 1;
int res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
int prevent_dce;
};
VertexOutput vertex_main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), 0);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = firstLeadingBit_57a1a3();
return tint_symbol;
}
void main() {
gl_PointSize = 1.0;
VertexOutput inner_result = vertex_main();
gl_Position = inner_result.pos;
prevent_dce_1 = inner_result.prevent_dce;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}