blob: 75de641d2cf6b07a9a8625e7d106a35a58120767 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
struct frexp_result_vec3_f16 {
f16vec3 fract;
ivec3 exp;
};
void frexp_ae4a66() {
f16vec3 arg_0 = f16vec3(1.0hf);
frexp_result_vec3_f16 v = frexp_result_vec3_f16(f16vec3(0.0hf), ivec3(0));
v.fract = frexp(arg_0, v.exp);
frexp_result_vec3_f16 res = v;
}
void main() {
frexp_ae4a66();
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct frexp_result_vec3_f16 {
f16vec3 fract;
ivec3 exp;
};
void frexp_ae4a66() {
f16vec3 arg_0 = f16vec3(1.0hf);
frexp_result_vec3_f16 v = frexp_result_vec3_f16(f16vec3(0.0hf), ivec3(0));
v.fract = frexp(arg_0, v.exp);
frexp_result_vec3_f16 res = v;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
frexp_ae4a66();
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct frexp_result_vec3_f16 {
f16vec3 fract;
ivec3 exp;
};
struct VertexOutput {
vec4 pos;
};
void frexp_ae4a66() {
f16vec3 arg_0 = f16vec3(1.0hf);
frexp_result_vec3_f16 v = frexp_result_vec3_f16(f16vec3(0.0hf), ivec3(0));
v.fract = frexp(arg_0, v.exp);
frexp_result_vec3_f16 res = v;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
frexp_ae4a66();
return tint_symbol;
}
void main() {
gl_Position = vertex_main_inner().pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}