| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| struct frexp_result_vec3_f16 { |
| half3 fract; |
| int3 exp; |
| }; |
| frexp_result_vec3_f16 tint_frexp(half3 param_0) { |
| frexp_result_vec3_f16 result; |
| result.fract = frexp(param_0, result.exp); |
| return result; |
| } |
| |
| void frexp_ae4a66() { |
| half3 arg_0 = half3(1.0h); |
| frexp_result_vec3_f16 res = tint_frexp(arg_0); |
| } |
| |
| fragment void fragment_main() { |
| frexp_ae4a66(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| frexp_ae4a66(); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| }; |
| |
| struct tint_symbol { |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| frexp_ae4a66(); |
| return out; |
| } |
| |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| return wrapper_result; |
| } |
| |