blob: c4f48cc4e60686c5c9e7609114d95b840e400836 [file] [log] [blame]
Texture2D<int4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
int4 res = t.GatherBlue(s, (0.0f).xx);
}