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dawn
/
dawn
/
ec448b1ca35aa798201feae2bb2e3f37b5380274
/
.
/
test
/
tint
/
builtins
/
textureGather
/
i32
/
green.wgsl.expected.ir.glsl
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#version 310 es
precision highp
float
;
precision highp
int
;
uniform highp isampler2D t_s
;
void
main
()
{
ivec4 res
=
textureGather
(
t_s
,
vec2
(
0.0f
),
int
(
1
));
}