blob: 3163a3cf73cf23e2604b69aaf8f43a8eac0a95d5 [file] [log] [blame]
Texture2D<int4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
int4 res = t.GatherRed(s, (0.0f).xx);
}