blob: 0bf76b91f71a8cda637889f99b56c4d103f7d742 [file] [log] [blame]
RWTexture2D<float4> tex : register(u0);
void fragment_main() {
float4 value = float4(1.0f, 2.0f, 3.0f, 4.0f);
tex[int2(int(9), int(8))] = value;
}