| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| texture2d<int, access::read_write> tex; |
| }; |
| |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ |
| volatile bool VOLATILE_NAME = true; \ |
| if (VOLATILE_NAME) |
| |
| void foo(tint_module_vars_struct tint_module_vars) { |
| { |
| int i = 0; |
| TINT_ISOLATE_UB(tint_volatile_true) while(true) { |
| if ((i < 3)) { |
| } else { |
| break; |
| } |
| { |
| tint_module_vars.tex.write(int4(0), uint2(int2(0))); |
| const_cast<texture2d<int, access::read_write>thread &>(tint_module_vars.tex).fence(); |
| } |
| continue; |
| } |
| } |
| } |