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// Copyright 2021 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// this list of conditions and the following disclaimer in the documentation
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#ifndef SRC_TINT_LANG_MSL_VALIDATE_VALIDATE_H_
#define SRC_TINT_LANG_MSL_VALIDATE_VALIDATE_H_
#include <string>
#include <utility>
namespace tint::msl::validate {
/// The version of MSL to validate against.
/// Note: these must kept be in ascending order
enum class MslVersion {
kMsl_1_2,
kMsl_2_1,
kMsl_2_2,
kMsl_2_3,
};
/// MslVersion less-than operator
inline bool operator<(MslVersion a, MslVersion b) {
return static_cast<int>(a) < static_cast<int>(b);
}
/// The return structure of Validate()
struct Result {
/// True if validation passed
bool failed = false;
/// Output of Metal compiler.
std::string output;
};
/// Validate attempts to compile the shader with the Metal Shader Compiler,
/// verifying that the shader compiles successfully.
/// @param xcrun_path path to xcrun
/// @param source the generated MSL source
/// @param version the version of MSL to validate against
/// @return the result of the compile
Result Validate(const std::string& xcrun_path, const std::string& source, MslVersion version);
#if TINT_BUILD_IS_MAC
/// ValidateUsingMetal attempts to compile the shader with the runtime Metal Shader Compiler
/// API, verifying that the shader compiles successfully.
/// @param source the generated MSL source
/// @param version the version of MSL to validate against
/// @return the result of the compile
Result ValidateUsingMetal(const std::string& source, MslVersion version);
#endif // TINT_BUILD_IS_MAC
} // namespace tint::msl::validate
#endif // SRC_TINT_LANG_MSL_VALIDATE_VALIDATE_H_