| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
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| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| |
| #ifndef SRC_TINT_LANG_MSL_VALIDATE_VALIDATE_H_ |
| #define SRC_TINT_LANG_MSL_VALIDATE_VALIDATE_H_ |
| |
| #include <string> |
| #include <utility> |
| |
| namespace tint::msl::validate { |
| |
| /// The version of MSL to validate against. |
| /// Note: these must kept be in ascending order |
| enum class MslVersion { |
| kMsl_1_2, |
| kMsl_2_1, |
| kMsl_2_2, |
| kMsl_2_3, |
| }; |
| |
| /// MslVersion less-than operator |
| inline bool operator<(MslVersion a, MslVersion b) { |
| return static_cast<int>(a) < static_cast<int>(b); |
| } |
| |
| /// The return structure of Validate() |
| struct Result { |
| /// True if validation passed |
| bool failed = false; |
| /// Output of Metal compiler. |
| std::string output; |
| }; |
| |
| /// Validate attempts to compile the shader with the Metal Shader Compiler, |
| /// verifying that the shader compiles successfully. |
| /// @param xcrun_path path to xcrun |
| /// @param source the generated MSL source |
| /// @param version the version of MSL to validate against |
| /// @return the result of the compile |
| Result Validate(const std::string& xcrun_path, const std::string& source, MslVersion version); |
| |
| #if TINT_BUILD_IS_MAC |
| /// ValidateUsingMetal attempts to compile the shader with the runtime Metal Shader Compiler |
| /// API, verifying that the shader compiles successfully. |
| /// @param source the generated MSL source |
| /// @param version the version of MSL to validate against |
| /// @return the result of the compile |
| Result ValidateUsingMetal(const std::string& source, MslVersion version); |
| #endif // TINT_BUILD_IS_MAC |
| |
| } // namespace tint::msl::validate |
| |
| #endif // SRC_TINT_LANG_MSL_VALIDATE_VALIDATE_H_ |