commit | ee0516e3989ff6a7047083c7f317210245375b79 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Mon Jun 08 09:53:11 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Jun 08 09:53:11 2020 +0000 |
tree | a84753d29cc2f56fc24ae5a51fca3bbff2e3bfd9 | |
parent | a2fe305797833acfa4fa3866b06f369c243c8bce [diff] |
D3D12: Properly compute rowsPerImage for lazy texture clear This code was incorrectly passing 0 and dividing by zero for non-renderable, unaligned-size textures. Bug: dawn:451 Change-Id: Ic79183a7ccee712b9a9ee002056f090c8e9fae15 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22665 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.