| commit | 4facebf4428316ef0d49b0286cb60689c5889a63 | [log] [tgz] |
|---|---|---|
| author | Corentin Wallez <cwallez@chromium.org> | Wed Jun 25 13:28:51 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 25 13:28:51 2025 -0700 |
| tree | 6c04ca943a875c6c27d51012ee5e9a15540357eb | |
| parent | 36e8b5948f5c29486819da598b0a9a90358f3cba [diff] |
[tint][glsl] Support binding_array in texture_polyfill Replaces the concept of finding the root variable for a given texture/sampler value with the "path" which is a combination of a variable and optionally an index to access that variable with. Adds unittests for various kinds of paths for a texture value coming from a binding array as well as tests showing that the whole binding_array is duplicated in the bindings when used by multiple samplers. Bug: 411573957 Change-Id: I7cc718c03eeb410c84b0cdc180092543ccc81634 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/247396 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.