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| #ifndef SRC_TINT_LANG_GLSL_WRITER_AST_RAISE_COMBINE_SAMPLERS_H_ |
| #define SRC_TINT_LANG_GLSL_WRITER_AST_RAISE_COMBINE_SAMPLERS_H_ |
| |
| #include <string> |
| #include <unordered_map> |
| |
| #include "src/tint/lang/wgsl/ast/transform/transform.h" |
| #include "src/tint/lang/wgsl/sem/sampler_texture_pair.h" |
| |
| namespace tint::glsl::writer { |
| |
| /// This transform converts all separate texture/sampler refences in a |
| /// program into combined texture/samplers. This is required for GLSL, |
| /// which does not support separate texture/samplers. |
| /// |
| /// It utilizes the texture/sampler information collected by the |
| /// Resolver and stored on each sem::Function. For each function, all |
| /// separate texture/sampler parameters in the function signature are |
| /// removed. For each unique pair, if both texture and sampler are |
| /// global variables, the function passes the corresponding combined |
| /// global stored in global_combined_texture_samplers_ at the call |
| /// site. Otherwise, either the texture or sampler must be a function |
| /// parameter. In this case, a new parameter is added to the function |
| /// signature. All separate texture/sampler parameters are removed. |
| /// |
| /// All texture builtin callsites are modified to pass the combined |
| /// texture/sampler as the first argument, and separate texture/sampler |
| /// arguments are removed. |
| /// |
| /// Note that the sampler may be null, indicating that only a texture |
| /// reference was required (e.g., textureLoad). In this case, a |
| /// placeholder global sampler is used at the AST level. This will be |
| /// combined with the original texture to give a combined global, and |
| /// the placeholder removed (ignored) by the GLSL writer. |
| /// |
| /// Note that the combined samplers are actually represented by a |
| /// Texture node at the AST level, since this contains all the |
| /// information needed to represent a combined sampler in GLSL |
| /// (dimensionality, component type, etc). The GLSL writer outputs such |
| /// (Tint) Textures as (GLSL) Samplers. |
| class CombineSamplers final : public Castable<CombineSamplers, ast::transform::Transform> { |
| public: |
| /// A pair of binding points. |
| using SamplerTexturePair = sem::SamplerTexturePair; |
| |
| /// A map from a sampler/texture pair to a named global. |
| using BindingMap = std::unordered_map<SamplerTexturePair, std::string>; |
| |
| /// The client-provided mapping from separate texture and sampler binding |
| /// points to combined sampler binding point. |
| struct BindingInfo final : public Castable<BindingInfo, ast::transform::Data> { |
| /// Constructor |
| /// @param map the map of all (texture, sampler) -> (combined) pairs |
| /// @param placeholder the binding point to use for placeholder samplers. |
| BindingInfo(const BindingMap& map, const BindingPoint& placeholder); |
| |
| /// Copy constructor |
| /// @param other the other BindingInfo to copy |
| BindingInfo(const BindingInfo& other); |
| |
| /// Destructor |
| ~BindingInfo() override; |
| |
| /// A map of bindings from (texture, sampler) -> combined sampler. |
| BindingMap binding_map; |
| |
| /// The binding point to use for placeholder samplers. |
| BindingPoint placeholder_binding_point; |
| }; |
| |
| /// Constructor |
| CombineSamplers(); |
| |
| /// Destructor |
| ~CombineSamplers() override; |
| |
| /// @copydoc ast::transform::Transform::Apply |
| ApplyResult Apply(const Program& program, |
| const ast::transform::DataMap& inputs, |
| ast::transform::DataMap& outputs) const override; |
| |
| private: |
| struct State; |
| }; |
| |
| } // namespace tint::glsl::writer |
| |
| #endif // SRC_TINT_LANG_GLSL_WRITER_AST_RAISE_COMBINE_SAMPLERS_H_ |