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efda280eda8096c31cb7fbc7a5b895773559a8bb
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test
/
tint
/
builtins
/
textureStore
/
loop_continuing_read_write_texture.wgsl.expected.dxc.hlsl
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[
numthreads
(
1
,
1
,
1
)]
void
unused_entry_point
()
{
return
;
}
RWTexture2D
<int4>
tex
:
register
(
u2
);
void
foo
()
{
{
int
i
=
0
;
while
(
true
)
{
if
(!((
i
<
3
)))
{
break
;
}
{
}
{
tex
[(
0
).
xx
]
=
(
0
).
xxxx
;
}
}
}
}