commit | f03590a7549289f209e9a7f83fc9d9d135d80d7f | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Thu Jul 30 21:50:32 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Jul 30 21:50:32 2020 +0000 |
tree | 66ab1373d81bacc1c9f4947a2d0b25b248f0bac5 | |
parent | 05863e62f3dc20abb3673ce2df77ca3fbe1d6e13 [diff] |
D3D12: Dynamic shader-visible heap allocation. Allocates shader-visible descriptor heaps at a much smaller size then pool-allocates them upon reaching the max size. This strategy avoids always wasting memory for lighter users while still maximizing performance for heavy users. BUG=dawn:155 Change-Id: I0519235c901d0283b98ee824eeb0cda6de70b210 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25620 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.