|author||Bryan Bernhart <firstname.lastname@example.org>||Thu Jul 30 21:50:32 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Thu Jul 30 21:50:32 2020 +0000|
D3D12: Dynamic shader-visible heap allocation. Allocates shader-visible descriptor heaps at a much smaller size then pool-allocates them upon reaching the max size. This strategy avoids always wasting memory for lighter users while still maximizing performance for heavy users. BUG=dawn:155 Change-Id: I0519235c901d0283b98ee824eeb0cda6de70b210 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25620 Commit-Queue: Bryan Bernhart <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.