| commit | 1810a21c94bb83c28d787690fd1140947b516315 | [log] [tgz] |
|---|---|---|
| author | James Price <jrprice@google.com> | Fri Aug 29 16:13:01 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 29 16:13:01 2025 -0700 |
| tree | 26f3d3a45b0300cbcad98641c1286a691fdf4bad | |
| parent | 93460ce128e1a05815e6e93e2d5d9dbc382407b6 [diff] |
[msl] Fix ShaderIO crash with unnamed parameter Fixes a fuzzer crash. Fixed: 440528035 Change-Id: I98b85b503f9d93be2e6766a62507fe11cf30a6f7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/260134 Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.