blob: 46e030d60b8d404fe4e5d596d0097ba27d1283ef [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct QuicksortObject {
int numbers[10];
};
struct buf0 {
vec2 resolution;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
QuicksortObject obj = QuicksortObject(int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_30;
void swap_i1_i1_(inout int i, inout int j) {
int temp = 0;
temp = obj.numbers[i];
int x_95 = i;
obj.numbers[x_95] = obj.numbers[j];
int x_100 = j;
obj.numbers[x_100] = temp;
}
int performPartition_i1_i1_(inout int l, inout int h) {
int pivot = 0;
int i_1 = 0;
int j_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
int param_3 = 0;
pivot = obj.numbers[h];
i_1 = (l - 1);
j_1 = l;
{
while(true) {
if ((j_1 <= (h - 1))) {
} else {
break;
}
if ((obj.numbers[j_1] <= pivot)) {
i_1 = (i_1 + 1);
param = i_1;
param_1 = j_1;
swap_i1_i1_(param, param_1);
}
{
j_1 = (j_1 + 1);
}
continue;
}
}
param_2 = (i_1 + 1);
param_3 = h;
swap_i1_i1_(param_2, param_3);
int x_137 = i_1;
return (x_137 + 1);
}
void quicksort_() {
int l_1 = 0;
int h_1 = 0;
int top = 0;
int stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int p = 0;
int param_4 = 0;
int param_5 = 0;
l_1 = 0;
h_1 = 9;
top = -1;
int x_141 = (top + 1);
top = x_141;
stack[x_141] = l_1;
int x_145 = (top + 1);
top = x_145;
stack[x_145] = h_1;
{
while(true) {
if ((top >= 0)) {
} else {
break;
}
int x_155 = top;
top = (top - 1);
h_1 = stack[x_155];
int x_159 = top;
top = (top - 1);
l_1 = stack[x_159];
param_4 = l_1;
param_5 = h_1;
int x_165 = performPartition_i1_i1_(param_4, param_5);
p = x_165;
if (((p - 1) > l_1)) {
int x_173 = (top + 1);
top = x_173;
stack[x_173] = l_1;
int x_177 = (top + 1);
top = x_177;
stack[x_177] = (p - 1);
}
if (((p + 1) < h_1)) {
int x_188 = (top + 1);
top = x_188;
stack[x_188] = (p + 1);
int x_193 = (top + 1);
top = x_193;
stack[x_193] = h_1;
}
{
}
continue;
}
}
}
void main_1() {
int i_2 = 0;
i_2 = 0;
{
while(true) {
if ((i_2 < 10)) {
} else {
break;
}
int x_67 = i_2;
obj.numbers[x_67] = (10 - i_2);
int x_71 = i_2;
obj.numbers[x_71] = (obj.numbers[i_2] * obj.numbers[i_2]);
{
i_2 = (i_2 + 1);
}
continue;
}
}
quicksort_();
if ((obj.numbers[0] < obj.numbers[4])) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f, 1.0f, 0.0f, 1.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1